* Dodge rating gives you a chance to dodge any hit, but not damage over time. The chance is lower against enemies in higher level areas.
* Armour reduces the damage you take from physical damage, including damage over time. Each point of armour increases your effective health against physical damage by 1.
* Cold protection reduces the damage you take from cold damage, including cold damage over time. Each point of cold protection increases your effective health against cold damage by 1.
* Eterra is the embodiment of the world itself and guardian of all who dwell there. She is the mother of the other gods and all living things.
* Heorot is the god of the north, master of the tundra wanderers. His divine breath rises to the sky to form the aurora.
* Lagon is the god of the west, master of the sea and its storms. His great eye reflects the light of the moon.
* Majasa is the god of the south, mistress of the desert. The sand that has been blessed by her scales is dusted across the night sky, forming the stars.
* Rahyeh is the god of the east, master of the mountains. His flaming crest burns with the light of the sun.
* Only minion damage increases the damage dealt by your totems and other minions.
* Ward is a temporary shield that protects your health, but decays over time. Ward retention slows this decay.
* Rahyeh surveys his domain atop the highest peak of the eastern mountains. No transgression of his followers escaping his gaze, the punishment for such is swift and unforgiving.
* The god of the east, Rahyeh, takes the form of a glorious eagle, fire raging from his golden feathers, his talons formed of black molten glass.
* The goddess of the south, Majasa, takes the form of a colossal serpent that dwells underneath the sand of the desert, jewels encrusting her body, the gems of her cobra-esque hood gleaming like a crown.
* The god of the north, Heorot, takes the form of a massive white elk, his mane forever frozen over with the purest crystals of ice.
* The god of the Western Sea, Lagon, takes the the form of a sea giant, with scales covering his body, and great webbed claws at the end of arms coated in sharp coral.
* The Undead Empire has spread across Eterra, liberating the living from their mortal lives and constructing infernal devices powered by their souls.
* The rank and file of the undead empire are mindless ghosts and skeletons, but the necromancers still retain all the cunning and cruelty they possessed when mortal.
* The Undead Emperor is thought to be hundreds of years old and lived at a time when the gods still walked upon Eterra.
* Minion Attack Targeting: Pressing A while hovering over an enemy will cause your minions to attack the target.
* "Increased Elemental Damage" affects fire, cold, and lightning damage Fire protection reduces the damage you take from fire damage, including fire damage over time. Each point of fire protection increases your effective health against fire damage by 1.
* Health leech also applies to damage over time, unless "leeched on hit" is specified.
* Critical strike chance has no effect for damage over time.
* Damaging ailments like ignite, bleed, and poison have a fixed base damage, which does not change based on the hit that applying them.
* If you are already holding your maximum number of potions picking up another potion will use it automatically.
* Most cold skills have a freeze rate, which gives them a chance to freeze on hit. This chance is not affected by damage, but is lower against enemies with higher health.
* Fire Penetration applies to all fire damage, including damage over time, and still increases damage against enemies with no fire protection.
* Armour Penetration applies to all physical damage, including damage over time, and still increases damage against enemies with no armour.
* Minions take 50% less damage from all sources.
* Blood spells and the bleed ailment deal physical damage.
* Player abilities are 100% more likely to stun on hit than enemy or minion abilities. For melee attacks this bonus is doubled to 200%.
* J opens the Quest Journal
* In the Monolith the number of items in the reward chest depends on the number of enemies you killed in the previous timeline.
* Armour Shred reduces the armour of all enemies, even those without base armour, increasing the physical damage they take.
* Choosing your mastery in the End of Time unlocks the full passive tree for that mastery, and also the lower halves of the other mastery trees.
* You can use affix shards to upgrade the affixes on your items.
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